<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/">
  <channel>
    <title>Wild HQ instincts</title>
    <link>https://wildhq.org/</link>
    <atom:link href="https://wildhq.org/rss.xml" rel="self" type="application/rss+xml" />
    <description>Wild HQ&apos;s instincts on creating useful, humane, independent software.</description>
    <language>en-AU</language>
    <item>
      <title>00 — make things you want to exist</title>
      <link>https://wildhq.org/00/</link>
      <guid isPermaLink="true">https://wildhq.org/00/</guid>
      <description>Most things we make begin with somebody saying, “I wish this existed.” So we make it, use it, and fuss over it until it feels worth sharing.</description>
    </item>
    <item>
      <title>01 — software should have an opinion</title>
      <link>https://wildhq.org/01/</link>
      <guid isPermaLink="true">https://wildhq.org/01/</guid>
      <description>Software gets mushy when every decision ends in “it depends.”</description>
    </item>
    <item>
      <title>02 — taste is part of the job</title>
      <link>https://wildhq.org/02/</link>
      <guid isPermaLink="true">https://wildhq.org/02/</guid>
      <description>Not every decision will surrender to a test or a spreadsheet. Sometimes the type is wrong, the joke falls flat, or the whole thing feels a bit cheap even when…</description>
    </item>
    <item>
      <title>03 — we reserve the right to be silly</title>
      <link>https://wildhq.org/03/</link>
      <guid isPermaLink="true">https://wildhq.org/03/</guid>
      <description>Some ideas win because they&apos;re sensible. Others win because somebody says them out loud and the whole room starts grinning. We have time for both.</description>
    </item>
    <item>
      <title>04 — leave people alone</title>
      <link>https://wildhq.org/04/</link>
      <guid isPermaLink="true">https://wildhq.org/04/</guid>
      <description>Modern software can be exhausting. It wants your email, your contacts, permission to buzz your pocket, a completed profile, three invited friends, and a…</description>
    </item>
    <item>
      <title>05 — we don&apos;t need you addicted</title>
      <link>https://wildhq.org/05/</link>
      <guid isPermaLink="true">https://wildhq.org/05/</guid>
      <description>We hope you like our software. We don&apos;t want it lodged in the part of your brain that makes you check the fridge again even though you know nothing new is in…</description>
    </item>
    <item>
      <title>06 — notifications should be embarrassing</title>
      <link>https://wildhq.org/06/</link>
      <guid isPermaLink="true">https://wildhq.org/06/</guid>
      <description>Making somebody&apos;s phone buzz is the digital version of tapping them on the shoulder. It should feel just intrusive enough that we think twice before doing it.</description>
    </item>
    <item>
      <title>07 — no tricks</title>
      <link>https://wildhq.org/07/</link>
      <guid isPermaLink="true">https://wildhq.org/07/</guid>
      <description>No fake urgency, countdown discounts, hidden exits, or nagging dressed up as helpful advice. “No thanks” shouldn&apos;t be pale grey mouseprint while “YES, TRANSFORM…</description>
    </item>
    <item>
      <title>08 — collecting nothing is a feature</title>
      <link>https://wildhq.org/08/</link>
      <guid isPermaLink="true">https://wildhq.org/08/</guid>
      <description>We can&apos;t leak, lose, sell, or misuse information we never collected.</description>
    </item>
    <item>
      <title>09 — we don&apos;t sell people</title>
      <link>https://wildhq.org/09/</link>
      <guid isPermaLink="true">https://wildhq.org/09/</guid>
      <description>You&apos;re a person using something we made, not an “audience segment” waiting to be packaged up and sold.</description>
    </item>
    <item>
      <title>10 — ads should serve the room</title>
      <link>https://wildhq.org/10/</link>
      <guid isPermaLink="true">https://wildhq.org/10/</guid>
      <description>An ad doesn&apos;t have to be a stranger barging into the room. In an artist community, it might be an artist showing their work. In a marketplace, it might help you…</description>
    </item>
    <item>
      <title>11 — public by design, private by choice</title>
      <link>https://wildhq.org/11/</link>
      <guid isPermaLink="true">https://wildhq.org/11/</guid>
      <description>If somebody publishes something, give it a real address. Let people link to it, subscribe to it, and read it without creating an account or installing an app.</description>
    </item>
    <item>
      <title>12 — we&apos;re not your forever home, we&apos;re not your last</title>
      <link>https://wildhq.org/12/</link>
      <guid isPermaLink="true">https://wildhq.org/12/</guid>
      <description>You might use something we make for twenty years. You might find something better next Tuesday. Fair enough.</description>
    </item>
    <item>
      <title>13 — if it can be a feed, it gets a feed</title>
      <link>https://wildhq.org/13/</link>
      <guid isPermaLink="true">https://wildhq.org/13/</guid>
      <description>If we publish a stream of things, we&apos;ll give it RSS and JSON Feed. These are small, sturdy bits of the web that let you follow along however you like.</description>
    </item>
    <item>
      <title>14 — permissionless means permissionless</title>
      <link>https://wildhq.org/14/</link>
      <guid isPermaLink="true">https://wildhq.org/14/</guid>
      <description>An API with a velvet rope isn&apos;t permissionless.</description>
    </item>
    <item>
      <title>15 — your page is yours</title>
      <link>https://wildhq.org/15/</link>
      <guid isPermaLink="true">https://wildhq.org/15/</guid>
      <description>Make it beautiful. Make it hideous. Load twelve fonts and tile a glittering GIF from 2007 across the background.</description>
    </item>
    <item>
      <title>16 — we don&apos;t choose for you</title>
      <link>https://wildhq.org/16/</link>
      <guid isPermaLink="true">https://wildhq.org/16/</guid>
      <description>Recommendations are handy. So are rankings and clever algorithms. They become a problem when they quietly take over and leave no way back to the simple thing…</description>
    </item>
    <item>
      <title>17 — the community gets a vote</title>
      <link>https://wildhq.org/17/</link>
      <guid isPermaLink="true">https://wildhq.org/17/</guid>
      <description>A community isn&apos;t set dressing for a company. The people who spend their time there end up owning a piece of the place, whether or not the paperwork says so.</description>
    </item>
    <item>
      <title>18 — the website is allowed to be a website</title>
      <link>https://wildhq.org/18/</link>
      <guid isPermaLink="true">https://wildhq.org/18/</guid>
      <description>Not everything needs to masquerade as an app.</description>
    </item>
    <item>
      <title>19 — native first, software second</title>
      <link>https://wildhq.org/19/</link>
      <guid isPermaLink="true">https://wildhq.org/19/</guid>
      <description>Somewhere along the way, the web decided every computer should behave like the same medium-sized rectangle.</description>
    </item>
    <item>
      <title>20 — use the whole computer</title>
      <link>https://wildhq.org/20/</link>
      <guid isPermaLink="true">https://wildhq.org/20/</guid>
      <description>Your keyboard has shortcuts. Your mouse has more than one button. Your browser can open tabs and windows, remember history, download files, print pages, and do…</description>
    </item>
    <item>
      <title>21 — boring technology is underrated</title>
      <link>https://wildhq.org/21/</link>
      <guid isPermaLink="true">https://wildhq.org/21/</guid>
      <description>The industry gets a new favourite framework with reassuring regularity. We don&apos;t have to rebuild everything each time it does.</description>
    </item>
    <item>
      <title>22 — clever is expensive</title>
      <link>https://wildhq.org/22/</link>
      <guid isPermaLink="true">https://wildhq.org/22/</guid>
      <description>There is a kind of code that makes its author feel brilliant and everybody else feel tired.</description>
    </item>
    <item>
      <title>23 — unfinished is useful</title>
      <link>https://wildhq.org/23/</link>
      <guid isPermaLink="true">https://wildhq.org/23/</guid>
      <description>Sometimes a rough thing in somebody&apos;s hands teaches us more in an afternoon than another month spent discussing the polished imaginary version.</description>
    </item>
    <item>
      <title>24 — backwards compatibility is not sacred</title>
      <link>https://wildhq.org/24/</link>
      <guid isPermaLink="true">https://wildhq.org/24/</guid>
      <description>Keeping old behaviour is often kind. Sometimes it&apos;s just expensive procrastination.</description>
    </item>
    <item>
      <title>25 — unsupported doesn&apos;t mean erased</title>
      <link>https://wildhq.org/25/</link>
      <guid isPermaLink="true">https://wildhq.org/25/</guid>
      <description>Unsupported things don&apos;t need to vanish into a hole.</description>
    </item>
    <item>
      <title>26 — if we can&apos;t keep it alive, you can</title>
      <link>https://wildhq.org/26/</link>
      <guid isPermaLink="true">https://wildhq.org/26/</guid>
      <description>We intend to keep what we make alive for a long time. Intentions aren&apos;t magic, though, and one day Wild may no longer be able to run something.</description>
    </item>
    <item>
      <title>27 — small by choice</title>
      <link>https://wildhq.org/27/</link>
      <guid isPermaLink="true">https://wildhq.org/27/</guid>
      <description>We don&apos;t measure ambition by the number of people in the team photo.</description>
    </item>
    <item>
      <title>28 — money doesn&apos;t get a vote</title>
      <link>https://wildhq.org/28/</link>
      <guid isPermaLink="true">https://wildhq.org/28/</guid>
      <description>Wild isn&apos;t for sale. Please don&apos;t make us sit through the deck.</description>
    </item>
    <item>
      <title>29 — we hire adults</title>
      <link>https://wildhq.org/29/</link>
      <guid isPermaLink="true">https://wildhq.org/29/</guid>
      <description>Hiring somebody and then spying on them is a peculiar way to show confidence in your hiring.</description>
    </item>
    <item>
      <title>30 — management is work, not a class</title>
      <link>https://wildhq.org/30/</link>
      <guid isPermaLink="true">https://wildhq.org/30/</guid>
      <description>Coordinating people, clearing obstacles, making decisions, and keeping an eye on the horizon are all real work. They aren&apos;t admission to a more important…</description>
    </item>
    <item>
      <title>31 — disagree with us</title>
      <link>https://wildhq.org/31/</link>
      <guid isPermaLink="true">https://wildhq.org/31/</guid>
      <description>Founders aren&apos;t automatically right. Neither are managers, leads, or the person who spoke first and sounded extremely certain.</description>
    </item>
    <item>
      <title>32 — mistakes belong to the team</title>
      <link>https://wildhq.org/32/</link>
      <guid isPermaLink="true">https://wildhq.org/32/</guid>
      <description>When one person makes a good-faith mistake, the rest of us don&apos;t get to stand at a safe distance and point.</description>
    </item>
    <item>
      <title>33 — yes, we wrote that</title>
      <link>https://wildhq.org/33/</link>
      <guid isPermaLink="true">https://wildhq.org/33/</guid>
      <description>Apparently a tidy paragraph now requires a chain of custody. This one&apos;s a bit long. Keep your pitchforks down.</description>
    </item>
    <item>
      <title>34 — we can change our minds</title>
      <link>https://wildhq.org/34/</link>
      <guid isPermaLink="true">https://wildhq.org/34/</guid>
      <description>We mean what we say here. We also reserve the right to read it later, wince, and change it.</description>
    </item>
  </channel>
</rss>